﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;

namespace Pancernik_WPF.Base
{
    public class Scene
    {
        public Color AmbientLight
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public Texture Background
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<RenderableObject> Objects
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public Pancernik_WPF.Base.Fog Fog
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }

        public List<LightObject> Lights
        {
            get
            {
                throw new System.NotImplementedException();
            }
            set
            {
            }
        }
    }
}
